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"Cursed" black tiles appear in later levels directly matching a set of these deducts points and erases the gold behind them. When a set of tiles are matched, points are gained based on the number of tiles matched and the number of "cascaded" matches that have occurred. New to Jewel Quest III is that some of the jewels have special properties. In each region, there are several locations to choose from and each level has multiple passes. Central America, South America, Iceland, Europe, Africa, China, East Asia, Australia, Pacific Northwest, and The Hawaiian Islands are the regions.
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The new globe interface allows the player to select from different regions to play. Jewel Quest III's levels range throughout the world. The background reflects the location of the characters within the story. The player's character is revealed to be named Rupert Pack, and the story revolves around him searching for a "Legendary Jewel Board" in Africa, as well as a romantic subplot with a woman named "Emma Swimmingly" and a villain named "Sebastian Grenard." Emma and Sebastian each receive their own first-person text entries for an entire play-through, though the final play-through is given by Rupert. Also, while in the original Jewel Quest, blank squares are obstacles, the player is allowed to move jewels into empty squares in the grid in Jewel Quest II, introducing new strategy. For Jewel Quest II, the boards are not necessarily the same as in the previous play-through. Again, there are 36 boards to play, with each play-through increasing in difficulty.
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After each level, the player advances along a map representing a journey in Africa. Likewise, if the player fails to complete a level within the time frame, encouraging quotes will be used. All other "journal entries" are quotes or sayings to encourage the player. After the "Explorer" level, new information is given only at the end of the 36th level, and once after playing the 1-2 grid during the second run-through. After playing the 36th grid, the totem "speaks" in addition to there being a written blurb. During the first run-through, "Explorer," the player is given pieces of storyline in the form of "journal entries" to read after completing each grid, with an additional snippet before the beginning of each level. There are 36 grids and they are played through, in succession, five times, with each play-through adding a new level of difficulty. Jewel Quest has 180 levels and is set within the Mayan culture. Failing to do so within the given time limit, or reaching a situation in which no more swaps are possible, costs one life and sends the player back to the start of that level.Īs the game progresses, new variations are introduced to make gameplay increasingly difficult: irregularly-shaped grids, squares in hard-to-reach places, tokens that must be matched multiple times to clear them from the board, etc. The player must turn every square on the board to gold in order to complete the level. Whenever tiles disappear, the background grid positions turn gold. The matched set disappears, allowing tokens to drop into the gaps from above if more matched sets form as a result, they disappear as well. The player may swap any two adjacent tiles, as long as the swap results in a horizontal or vertical line of three or more matching tokens.
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Jewel Quest is a "match 3" puzzle played on a grid filled with various tokens, such as diamonds, gold nuggets, coins, and skulls.
#Jewel quest game 2015 series
iWin also released a series of sequels and spin-off games. First released for Windows, it has been redeveloped for Symbian S60, the Nintendo DS (as Jewel Quest: Expeditions), the Xbox 360's Xbox Live Arcade and other platforms. Jewel Quest is a tile-matching puzzle video game created and published by iWin. Windows, Macintosh, Mobile phone, Xbox 360 ( XBLA)
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